Unity forum rfps12/28/2023 Relation a previous post of mine a little earlier here's a screen shot of what I am working on as additions at the moment. One a high as I seem to have fixed my pro with Unity not finding Visual Studio and things seem to be working more smoothly now - hopefully Its no big deal and I will work with what I have and improve it until I find something else better. I cant afford that just for what I want to do.Īnyway I thought I would ask if anyone knows a simple way to transition from one skybox (material) to another or similar. I know such a thing is not easy to do in Unity and have seen some stuff about that on the web possibly using a shader which seems to be difficult and overkill as I want a simple solution that wont eat up fps. Of course I could make two versions of exactly the same Skybox (textures/material) just with a somewhat different colour depth and that together with fog would help iron out the main issue with not having a skybox transition. It all works OK except that the change of Skybox has no transition from one to another so looks a bit harsh in the swop. I change the lighting on the fly as well of course using a timed light fader. I have set up a change SkyBox addition to My Day Night Environment System so I can change from a day to night time skybox within a single level. Here's a long shot question probably already know the answer too - which is no easy way Still at it and making progress but its painful at the moment. A game should be entertaining and fun to play and that's the main thing and that's what we should concentrate on in the first instance. Hey its all good fun and that's the point of the game (Not the making which is sometimes no fun at all). If I was to spend a week publishing a game I could find many such materials missing when then playing it and have to try again! For years I have used it and updating it and it still keeps forgetting what material should be applied to an object and applying the default material so I am constantly having to redo stuff. Of course the fact that many of my assets are depreciated or not updated at all frequently does not help.Įven things like Unity Pro Builder are a pain in the butt. I just cant concentrate on the game making progress I should be making and that's annoying. Spending so much time fighting with Unity 2020.1.17 fixing issues in the game it is wearing me out. Time especially at the moment as I cant find enough of it. I am not Sierra or Bungie so have to live with what I can do with limited resources unfortunately. However one has to draw the line somewhere. There is as to be expected many things I am not happy about and would like to see being updated constantly or replaced with better quality content. Yes I always have those things turned off tooĪs to the content and quality of my particular project. I have added more to my game thread in the Unity WIP Forum so don't want to duplicate them here and take up Unity's precious storage space.ĭue to public demand I will be changing my Shooter Game Title as follows : Probably not so perhaps I am wasting my time - before I get there I have to complete the "Basics".Į.g. Heck my game and levels have so much content that despite Unity being quite clever in some ways, I am not sure I could ever successfully bake the lighting, and render out the game graphics with them set to high standards and or publish the full Game without Unity and or my system crashing Other than Directional Sunlight most of my levels don't have any other lights with shadows turned on or baked lighting. People say I should turn on Post Processing and so on so my game/levels look better, which may well be true. " we have simpler looking graphics for the editor screenshots - because we code and work the projects at the lower quality settings, as s-electable in Unity, for the fastest production process,"
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